Saturday 8 August 2015

Dreadnought Victory & First Battle

"The first landings by the company barely held their ground against he swarms of creatures which emerged from the shattered bunkers and tunnels to oppose them, only being driven back by the combined fire of Devastator squads and Thunderhawk gunships. Captain Fabian summoned three dreadnoughts; Severus's Ironclaw, Maximus's Victory and Diocletian's Agrippa to assist his troops in clearing the forbidding underground tunnels.

The twisting, intersecting passages were already subtly altered by the aliens' presence, dripping mucus and resounding with horrifying shrieks and screams. The dead lay everywhere, contorted and mangled by the violence of their passing. More than once, Tyranids hid among the dead before ripping into the advancing Ultramarines from ambush.

Casualties mounted and the Space Marines were forced to use flamers to burn their way forward. The Dreadnoughts were moved ever closer to the front of the advance as squads peeled off to guard intersections. Agrippa was leading when a flank attack broke across the company like a wave of razor-fanged destruction. In seconds, two squads were overrun and hacked down by a dozen Tyranids. Agrippa's assault cannon painted the walls with Tyranid ichor as they rushed forward, and Maximus was reduced to trampling them underfoot when his power fist was torn away.But the veteran Dreadnought still held the perimeter against the bio-engineered monstrosities until Severus arrived to crush the survivors."


    After finishing up the first of the Company's dreadnoughts, I figured I finally have enough to try them out in a battle so last week I went in to my local store and, armed with a rulebook and codex kindly loaned to me by the staff, fought against 600-ish points worth of Ork. Considering it was the first game I've played since I was a child, I think it went well. I chose to deploy second and positioned Squad Delta, Captain Invictus and Victory at the base of a tower near the corner of the board, supported by Epsilon in a wooded area to the left and my WIP snipers in the tower itself, then waited for the Greenskins to come to me.

    Within a few turns, my scouts had taken two out of three wounds off the enemy's warboss, thanks to a couple of sixes in the roll to hit, and the opportunity to select which model in a unit I wanted to target.

    Danger came in the form of two trukks full of infantry that came from both flanks, but disciplined bolter fire destroyed both, pinning one mob. Much to my opponent's dismay, his charge into the woods failed, and, rather than go toe to toe, I opted to keep Epsilon in their cover and mow the enemy down from a distance with rapid fire, taking out all but two of the oncoming unit and stopping them in their tracks. My first casualty came when I engaged the second and larger of the two parts of the enemy army in a daring charge by Dreadnought Victory with the aim of protecting Invictus and Delta from being overwhelmed in close combat. Unlucky rolls of the dice meant only a few Grots died in the initial attack and the dreadnought was subsequently destroyed by the warboss' power claw. The attack hadn't been in vain, though, as my dreadnought's explosive demise took a number of Greenskins with him.

    The battle was eventually decided in a duel between the Ork Warboss and Captain Invictus in the woods occupied by Squad Epsilon, who had finally taken a number of casualties. Invictus managed to take the Warboss' remaining wound, but was himself defeated in the process. However, with his leader gone and only one unit of boys remaining, locked in close combat with Squad Delta and the snipers, who had finally left the tower in the final turn, my opponent conceded defeat.


Victory to the Ultramarines!

Courage and Honour
- Jon